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08b036dc978c1904bca0379eb643a0d1521fefee
UnrealEngineUWP
/
Engine
/
Build
History
Arne Schober
9712441191
UE5 - This is the first step of an upcomming TaskGraph refactoring. New Frontends will be comming at a later time. The goal of this Step is to have a common Backend and prove its performance as well as stability. We have proven that the Taskpool and the TaskGraph can run on the same Backend. The Performance has been tested in Fortnite and is comparable on Android as well as PS4. We have completed all the Engine Test sucessfully, tested the Texture and Shader-compilation as well as cooking pipeline extensively and have run Reverb and Frosty. The Backend is disabled by default and can be enabled with -TaskGraphForceNewBackend Commandline option
...
[CL 14823215 by Arne Schober in ue5-main branch]
2020-11-30 16:27:34 -04:00
..
Android
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
BatchFiles
Fixed dotnet_root not being set when executing UBT if you do not have a dotnet runtime installed.
2020-11-26 06:25:07 -04:00
Graph
/Examples
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
IOS
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00
Linux
/PGO
…
Mac
/RadioEffectUnit
(Integrating from Dev-EngineMerge to Main)
2019-12-27 07:44:07 -05:00
Rsync
Fix for Lumin/Linux .cs files being deleted that are required
2020-09-17 23:57:28 -04:00
Turnkey
Turnkey:
2020-08-31 12:05:23 -04:00
TVOS
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00
Windows
UBT: Add utility class for caching MSVC predefined macros.
2020-11-23 14:13:08 -04:00
Build.version
Update version number to 5.0
2020-05-05 23:27:28 -04:00
Commit.gitdeps.xml
UE5 - This is the first step of an upcomming TaskGraph refactoring. New Frontends will be comming at a later time. The goal of this Step is to have a common Backend and prove its performance as well as stability. We have proven that the Taskpool and the TaskGraph can run on the same Backend. The Performance has been tested in Fortnite and is comparable on Android as well as PS4. We have completed all the Engine Test sucessfully, tested the Texture and Shader-compilation as well as cooking pipeline extensively and have run Reverb and Frosty. The Backend is disabled by default and can be enabled with -TaskGraphForceNewBackend Commandline option
2020-11-30 16:27:34 -04:00
InstalledEngineBuild.xml
Avoid building our temporary net core csproj when build UAT during creation of installed build.
2020-10-29 15:06:51 -04:00
InstalledEngineFilters.xml
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
JunkManifest.txt
…
PhysXBuild.xml
Removed or converted XboxOne -> XboxOneGDK in build scripts (FN, Shooter, EngineTest, Headers, PhysXBuild, etc)
2020-09-11 15:38:26 -04:00
SourceDistribution.txt
…
Target.cs.template
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11128285
2020-01-28 11:29:06 -05:00