Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/RenderCore.Build.cs
aurel cordonnier 43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00

32 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RenderCore : ModuleRules
{
public RenderCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
if (Target.bBuildEditor == true)
{
DynamicallyLoadedModuleNames.Add("TargetPlatform");
// PakFileUtitilities due to file open order usage by the shader library
PrivateDependencyModuleNames.Add("PakFileUtilities");
// JSON is used for the asset info in the shader library
PrivateDependencyModuleNames.Add("Json");
// UObjects are used to produce the full path of the asset by which the shaders are identified
PrivateDependencyModuleNames.Add("CoreUObject");
}
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
// Added in Dev-VT, still needed?
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
}
}