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One should not access target platform manager outside the game thread - in this case the target platforms array was invalidated while rendering thread was requesting info which was also causing it to re-initialize #rb Josh.Adams #jira UE-116932 #lockdown Cristina.Riveron #ROBOMERGE-SOURCE: CL 16596321 in //UE5/Release-5.0-EarlyAccess/... via CL 16596377 #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559) [CL 16596384 by rolando caloca in ue5-release-engine-test branch]