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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Runtime/Media/Public
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Jens Petersam 7ef7dfda93 ElectraPlayer: Adding player events to the metadata sample queue as they are received. Need to add a metadata sample sink with the facade to receive them. IMediaBinarySample now has a method to return a GUID to help identify the type of payload. Can be used to downcast the sample to a derived class (knowing its guid) that may offer additional methods for that type of metadata.
#rb none
#rnx
#jira none
#fyi Holger.Schmidt, Thomas.Engel

[CL 16400638 by Jens Petersam in ue5-main branch]
2021-05-20 07:13:50 -04:00
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IMediaAudioSample.h
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IMediaBinarySample.h
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IMediaCache.h
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IMediaCaptureSupport.h
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IMediaClock.h
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IMediaClockSink.h
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IMediaControls.h
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IMediaEventSink.h
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IMediaInfo.h
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IMediaModule.h
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IMediaOptions.h
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IMediaOverlaySample.h
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IMediaPlayer.h
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IMediaPlayerFactory.h
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IMediaSamples.h
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IMediaTextureSample.h
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IMediaTextureSampleConverter.h
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IMediaTickable.h
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IMediaTicker.h
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IMediaTimeSource.h
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IMediaTracks.h
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IMediaView.h
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