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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Runtime/Media
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Jens Petersam 7ef7dfda93 ElectraPlayer: Adding player events to the metadata sample queue as they are received. Need to add a metadata sample sink with the facade to receive them. IMediaBinarySample now has a method to return a GUID to help identify the type of payload. Can be used to downcast the sample to a derived class (knowing its guid) that may offer additional methods for that type of metadata.
#rb none
#rnx
#jira none
#fyi Holger.Schmidt, Thomas.Engel

[CL 16400638 by Jens Petersam in ue5-main branch]
2021-05-20 07:13:50 -04:00
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ElectraPlayer: Adding player events to the metadata sample queue as they are received. Need to add a metadata sample sink with the facade to receive them. IMediaBinarySample now has a method to return a GUID to help identify the type of payload. Can be used to downcast the sample to a derived class (knowing its guid) that may offer additional methods for that type of metadata.
2021-05-20 07:13:50 -04:00
Media.Build.cs
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