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- Adding some minor features to various trigger nodes. - Fixing/standarding pin orders and names - Added a utility to help with param management (until we get a better param manager) - Fixed a few minor bugs (trigger pipe/delay resets) - Refactored value node to have a reset trigger and output triggers on set/reset. Renamed params to be more clear. - Did a pass on tooltip cleanup and fixes. - Refactored trigger compare node and added float support - Refactored trigger counter, adding a couple minor features (count-by, auto-reset) #rb Phil.Popp #jira none [FYI] Sondra.Moyls #preflight 605ae010d88d2d00017742da #ROBOMERGE-SOURCE: CL 15793396 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269) [CL 15793397 by aaron mcleran in ue5-main branch]
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundTriggerCompareNode.h"
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#include "MetasoundStandardNodesCategories.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
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namespace Metasound
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{
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namespace MetasoundTriggerCompareNodePrivate
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{
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FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
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{
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FNodeClassMetadata Metadata
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{
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FNodeClassName{FName("TriggerCompare"), InOperatorName, InDataTypeName},
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1, // Major Version
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0, // Minor Version
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InDisplayName,
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InDescription,
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PluginAuthor,
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PluginNodeMissingPrompt,
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InDefaultInterface,
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{StandardNodes::TriggerUtils},
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{TEXT("TriggerCompare")},
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FNodeDisplayStyle{}
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};
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return Metadata;
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}
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}
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using FTriggerCompareNodeInt32 = TTriggerCompareNode<int32>;
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METASOUND_REGISTER_NODE(FTriggerCompareNodeInt32)
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using FTriggerCompareNodeFloat = TTriggerCompareNode<float>;
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METASOUND_REGISTER_NODE(FTriggerCompareNodeFloat)
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}
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#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode
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