// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundTriggerCompareNode.h" #include "MetasoundStandardNodesCategories.h" #define LOCTEXT_NAMESPACE "MetasoundStandardNodes" namespace Metasound { namespace MetasoundTriggerCompareNodePrivate { FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface) { FNodeClassMetadata Metadata { FNodeClassName{FName("TriggerCompare"), InOperatorName, InDataTypeName}, 1, // Major Version 0, // Minor Version InDisplayName, InDescription, PluginAuthor, PluginNodeMissingPrompt, InDefaultInterface, {StandardNodes::TriggerUtils}, {TEXT("TriggerCompare")}, FNodeDisplayStyle{} }; return Metadata; } } using FTriggerCompareNodeInt32 = TTriggerCompareNode; METASOUND_REGISTER_NODE(FTriggerCompareNodeInt32) using FTriggerCompareNodeFloat = TTriggerCompareNode; METASOUND_REGISTER_NODE(FTriggerCompareNodeFloat) } #undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode