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07c8bc3b5a74e5fb3aa347482fe72a135c4cf852
UnrealEngineUWP/Engine/Programs
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Zousar Shaker 839b11f8f9 Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
#rb matt.peters

[CL 17313796 by Zousar Shaker in ue5-main branch]
2021-08-26 00:41:39 -04:00
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BuildPatchTool/Config
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CrashReportClient/Config
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ShaderCompileWorker/Config
DDC: Removed use of the Boot cache from the backend graphs
2021-08-06 14:26:52 -04:00
UnrealFrontend/Config
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UnrealGameSync
Update UE5/Main to v19 toolchain
2021-07-15 10:20:02 -04:00
UnrealHeaderTool/Config
Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
2021-08-26 00:41:39 -04:00
UnrealInsights/Config
[Insights]
2021-04-02 08:39:05 -04:00
UnrealLightmass/Config
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UnrealMultiUserServer/Config
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UnrealRecoverySvc/Config
#jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
2020-02-18 16:17:27 -05:00
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