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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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07c8bc3b5a74e5fb3aa347482fe72a135c4cf852
UnrealEngineUWP/Engine
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paul chipchase 07c8bc3b5a CIS: Add file missing from CL 17350788
#rb Sebastien.Lussier
#rnx
#preflight 611e457e2c1f1c0001292a29

[CL 17351233 by paul chipchase in ue5-main branch]
2021-08-30 09:04:08 -04:00
..
Binaries
[MassSignals] Added CSV counter for signals
2021-08-11 14:29:13 -04:00
Build
Add KernalSize, Sigma, Masking inputs to MF_GaussianBlur
2021-08-29 17:36:27 -04:00
Config
Fixed cvar name
2021-08-25 14:04:49 -04:00
Documentation
Documentation for build tools
2021-08-09 21:21:33 -04:00
Extras
UE5 - Remove platform
2021-08-24 19:27:11 -04:00
Plugins
CIS: Add file missing from CL 17350788
2021-08-30 09:04:08 -04:00
Programs
Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
2021-08-26 00:41:39 -04:00
Shaders
Fix logic to skip re-rendering static geometry to cached pages (saves some cluster culling time).
2021-08-30 07:32:21 -04:00
Source
Fixed Stats macros cause extra evaluations of their 'Value' expressions.
2021-08-30 08:58:03 -04:00
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