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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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07765fd027247ba7be04aa30d5de352bed54fd78
UnrealEngineUWP/Engine/Source
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rex hill 07765fd027 UnrealBuildTool: Turned off parsing of platform data that often fails for plugins that are disabled during project generation.
#jira UE-88904
#rb ben.marsh


#ROBOMERGE-SOURCE: CL 11498406 via CL 11498420 via CL 11498430
#ROBOMERGE-BOT: (v654-11333218)

[CL 11498551 by rex hill in Main branch]
2020-02-18 09:41:52 -05:00
..
Developer
Fixed previous frame button on Gameplay insights transport controls
2020-02-18 09:34:20 -05:00
Editor
Reworked how realtime is overriden in the editor. This fixes issues where a temporarily set realtime state is saved between editor sessions causing users to be unaware that their viewport is not realtime. Shutting down the editor during PIE or remote desktop were two such cases.
2020-02-18 09:38:41 -05:00
Programs
UnrealBuildTool: Turned off parsing of platform data that often fails for plugins that are disabled during project generation.
2020-02-18 09:41:52 -05:00
Runtime
Following bug fix submitted in 4.25 did this clean up in main to minimize risk on the 4.25 release:
2020-02-18 09:23:26 -05:00
ThirdParty
UE-88865 AzureSpatialAnchors - fix CloudIdentifier blueprint access.
2020-02-17 10:54:23 -05:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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