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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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07765fd027247ba7be04aa30d5de352bed54fd78
UnrealEngineUWP/Engine
History
rex hill 07765fd027 UnrealBuildTool: Turned off parsing of platform data that often fails for plugins that are disabled during project generation.
#jira UE-88904
#rb ben.marsh


#ROBOMERGE-SOURCE: CL 11498406 via CL 11498420 via CL 11498430
#ROBOMERGE-BOT: (v654-11333218)

[CL 11498551 by rex hill in Main branch]
2020-02-18 09:41:52 -05:00
..
Binaries
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Build
Branch snapshot for CL 11477830
2020-02-18 16:55:46 -05:00
Config
Set bSupportsWaveOperations=false for PCD3D_SM5 to prevent DXIL shaders from being loaded in D3D11 mode. Removed GRHISupportsRayTracing check from FMaterialSortCS::ShouldCompilePermutation, as this prevents this shader from being compiled when cooking.
2020-02-18 05:50:44 -05:00
Documentation
…
Extras
Updating AutoSDK support files.
2020-02-12 14:56:01 -05:00
Platforms/XXX
…
Plugins
UE-88396: Selection state in Blueprint editor tool bar not maintained after compile
2020-02-18 09:31:29 -05:00
Programs
…
Shaders
Fixed macros for GLES in Slate shaders.
2020-02-18 09:40:08 -05:00
Source
UnrealBuildTool: Turned off parsing of platform data that often fails for plugins that are disabled during project generation.
2020-02-18 09:41:52 -05:00
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