Files
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/SymbolDebugger.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

33 lines
697 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SymbolDebugger : ModuleRules
{
public SymbolDebugger(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
"EditorStyle",
"StandaloneRenderer",
"DesktopPlatform",
"CrashDebugHelper",
"SourceControl",
"PerforceSourceControl",
"MessageLog",
"Projects",
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
// Need database support!
Definitions.Add("WITH_DATABASE_SUPPORT=1");
}
}