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First pass includes stats for registered objects (collection entries, runtime active objects, loaded components) and visuals for slots #rb mieszko.zielinski, mikko.mononen #preflight 61827c8b2b589a00015ae20f #ROBOMERGE-AUTHOR: yoan.stamant #ROBOMERGE-COMMAND: FnMain #ROBOMERGE-SOURCE: CL 18033215 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292) #ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0 #ROBOMERGE[bot1]: Main [CL 18033255 by yoan stamant in ue5-release-engine-test branch]
45 lines
953 B
C#
45 lines
953 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SmartObjectsModule : ModuleRules
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{
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public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AIModule",
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"GameplayBehaviorsModule",
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"GameplayTasks",
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"GameplayTags",
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"GameplayAbilities"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore"
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}
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);
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if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
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{
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PrivateDependencyModuleNames.Add("GameplayDebugger");
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
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}
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else
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{
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
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}
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}
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}
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}
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