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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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06f2b0e96ad9b16342fb790bca2cc3cbf1abe336
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build
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Tim Smith 84b619d84c Added -NoCompileUAT as an ignored parameter to allow it to be present in command lines where no commands are present.
#rb josh.adams gary.yuan
#preflight 63b71c8fe26e31879b97c354

[CL 23590911 by Tim Smith in ue5-main branch]
2023-01-05 14:04:33 -05:00
..
Automation
Added -NoCompileUAT as an ignored parameter to allow it to be present in command lines where no commands are present.
2023-01-05 14:04:33 -05:00
Platform/Mac
Handle Xcode version numbers more robustly
2022-10-14 18:42:49 -04:00
System
Removing prior change to clean up old build records. While the change fixed the issue with removed projects, it caused large number of installed build issues.
2022-12-07 11:19:37 -05:00
ThirdParty/MSBuild
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.editorconfig
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EpicGames.Build.csproj
UAT: Revert changes to PDB generation on ARM64 until CI errors can be fixed.
2022-11-17 13:42:19 -05:00
UEBuildPlatformSDK.cs
Adding a 'Quick Switch SDKs' Turnkey command that can be used when switching between branches that have different SDK versions.
2022-11-01 05:18:50 -04:00
Unreal.cs
UAT: Add support for Windows on ARM64 through RunUAT.bat.
2022-11-17 13:07:35 -05:00
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