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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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05d8fbeea38ff307aa052d94a0e673a472a9577f
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Private
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Marc Audy 8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
..
Backends
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
Tests
Finding and addressing codepaths that check property type by explicitly checking equality with FObjectProperty::StaticClass() or FClassProperty::StaticClass(). Changing them to instead use CastField<FObjectProperty> (which will generically handle both FObjectProperty, FClassProperty, and any of their derivatives). Could be further genericized in the future to use FObjectPropertyBase, but don't want to add more risk by introducing that at this point.
2021-02-03 12:08:22 -04:00
SerializationModule.cpp
…
StructDeserializer.cpp
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00
StructSerializer.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
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