Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshBoundsVolume.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

37 lines
918 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* this volume only blocks the path builder - it has no gameplay collision
*
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AI/Navigation/NavigationTypes.h"
#include "GameFramework/Volume.h"
#include "NavMeshBoundsVolume.generated.h"
UCLASS()
class NAVIGATIONSYSTEM_API ANavMeshBoundsVolume : public AVolume
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Navigation)
FNavAgentSelector SupportedAgents;
//~ Begin AActor Interface
virtual void PostRegisterAllComponents() override;
virtual void PostUnregisterAllComponents() override;
//~ End AActor Interface
#if WITH_EDITOR
//~ Begin UObject Interface
virtual void PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void PostEditUndo() override;
//~ End UObject Interface
#endif // WITH_EDITOR
};