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28 lines
667 B
C++
28 lines
667 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "MeshDescriptionProvider.generated.h"
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struct FMeshDescription;
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UINTERFACE()
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class INTERACTIVETOOLSFRAMEWORK_API UMeshDescriptionProvider : public UInterface
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{
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GENERATED_BODY()
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};
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class INTERACTIVETOOLSFRAMEWORK_API IMeshDescriptionProvider
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{
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GENERATED_BODY()
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public:
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virtual FMeshDescription* GetMeshDescription() = 0;
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//TODO: Should this be providing a shared pointer instead? That seems like generally
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// the better idea, but some refactoring may be necessary to avoid having to copy
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// when getting from a static mesh.
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}; |