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UnrealEngineUWP
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05d8fbeea38ff307aa052d94a0e673a472a9577f
UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Serialization
History
Devin Doucette
308f312490
CompactBinary: Added CompositeBuffer overloads and made non-view arrays and objects behave more consistently
...
#rb Zousar.Shaker #rnx [CL 15983785 by Devin Doucette in ue5-main branch]
2021-04-12 17:20:30 -04:00
..
Csv
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Formatters
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Archive.cpp
#jira UE-111195
2021-03-29 11:38:01 -04:00
ArchiveFromStructuredArchive.cpp
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ArchiveLoadCompressedProxy.cpp
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ArchiveProxy.cpp
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ArchiveSaveCompressedProxy.cpp
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BitArchive.cpp
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BitReader.cpp
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BitWriter.cpp
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CompactBinary.cpp
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
CompactBinaryPackage.cpp
SharedBuffer: MakeOwned now returns a buffer instead of operating in-place
2021-03-16 14:30:00 -04:00
CompactBinarySerialization.cpp
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
CompactBinaryValidation.cpp
CompactBinary: Renamed view types to use a View suffix, and remove the Ref suffix from types that hold a SharedBuffer
2021-02-22 16:34:05 -04:00
CompactBinaryWriter.cpp
CompactBinary: Added CompositeBuffer overloads and made non-view arrays and objects behave more consistently
2021-04-12 17:20:30 -04:00
CompressedChunkInfo.cpp
…
CustomVersion.cpp
Merge Release-Engine-Staging to Main @ CL# 15151250
2021-01-21 16:22:06 -04:00
FileRegions.cpp
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
2020-10-22 19:19:16 -04:00
LargeMemoryData.cpp
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LargeMemoryReader.cpp
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LargeMemoryWriter.cpp
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LoadTimeTrace.cpp
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MemoryImage.cpp
Minor optimizations to the memory image writing (UE-110824)
2021-03-23 05:13:38 -04:00
StructuredArchive.cpp
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StructuredArchiveFormatter.cpp
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StructuredArchiveFromArchive.cpp
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