Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationGraph/Source/ReplicationGraph.Build.cs
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

27 lines
487 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ReplicationGraph : ModuleRules
{
public ReplicationGraph(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"PerfCounters"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Private"
});
}
}