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- Added frontend search engine to cache frontend queries - Allowing frontend queries to be updated in place. - Tracking node registration transactions to allow incremental runtime checks of newly registered nodes. - Create public RegistryContainer interface and hide implementation to allow for further optimizations without changing public headers #jira UEAU-749 #rb Max.Hayes, Jimmy.Smith #preflight 606399a6e05c4e0001a0d173 #ROBOMERGE-SOURCE: CL 15868737 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) [CL 15868744 by phil popp in ue5-main branch]
33 lines
823 B
C++
33 lines
823 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundNodeInterface.h"
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namespace Metasound
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{
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namespace Frontend
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{
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/** Interface for frontend search engine. A frontend search engine provides
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* a simple interface for common frontend queries. It also serves as an
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* opportunity to cache queries to reduce CPU load.
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*/
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class METASOUNDFRONTEND_API ISearchEngine
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{
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public:
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/** Return an instance of a search engine. */
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static ISearchEngine& Get();
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/** Find all FMetasoundFrontendClasses with a matching FNodeClassName. */
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virtual TArray<FMetasoundFrontendClass> FindClassesWithClassName(const FNodeClassName& InName) = 0;
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virtual ~ISearchEngine() = default;
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protected:
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ISearchEngine() = default;
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};
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}
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}
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