Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundPrimitives.cpp
phil popp 4f3b457c6e Removing more unwanted types and hiding blacklist of input types
#lockdown Nick.Whiting
#jira UE-112303
#rb Rob.Gay
#preflight 606cf9f30ecb2c0001e42a7c

#ROBOMERGE-SOURCE: CL 15937067 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15937071 by phil popp in ue5-main branch]
2021-04-06 21:02:21 -04:00

48 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundPrimitives.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundDataTypeRegistrationMacro.h"
#include "MetasoundRouter.h"
#include "MetasoundTime.h"
#include "MetasoundTrigger.h"
#include <type_traits>
namespace Metasound
{
// Disable audio buffer arrays.
template<>
struct TEnableAutoArrayTypeRegistration<FAudioBuffer>
{
static constexpr bool Value = false;
};
// Disable auto-conversion using the FAudioBuffer(int32) constructor
template<typename FromDataType>
struct TEnableAutoConverterNodeRegistration<FromDataType, FAudioBuffer>
{
static constexpr bool Value = !std::is_arithmetic<FromDataType>::value;
};
// Disable auto-conversions based on FTrigger implicit converters
template<typename ToDataType>
struct TEnableAutoConverterNodeRegistration<FTrigger, ToDataType>
{
static constexpr bool Value = !std::is_arithmetic<ToDataType>::value;
};
}
REGISTER_METASOUND_DATATYPE(bool, "Bool", ::Metasound::ELiteralType::Boolean)
REGISTER_METASOUND_DATATYPE(int32, "Int32", ::Metasound::ELiteralType::Integer)
//REGISTER_METASOUND_DATATYPE(int64, "Int64", ::Metasound::ELiteralType::Integer)
REGISTER_METASOUND_DATATYPE(float, "Float", ::Metasound::ELiteralType::Float)
//REGISTER_METASOUND_DATATYPE(double, "Double", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(FString, "String", ::Metasound::ELiteralType::String)
REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Trigger", ::Metasound::ELiteralType::Boolean)
REGISTER_METASOUND_DATATYPE(Metasound::FTime, "Time", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FAudioBuffer, "Audio")
REGISTER_METASOUND_DATATYPE(Metasound::FSendAddress, "Transmission:Address", ::Metasound::ELiteralType::String)