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- Add button to execute MetaSound trigger on node titlebar #rb trivial #jira UE-112952 #lockdown nick.whiting #preflight 606d4a44b934f5000113fd7c #ROBOMERGE-SOURCE: CL 15938407 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) [CL 15938480 by rob gay in ue5-main branch]
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Input/Reply.h"
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#include "Layout/Visibility.h"
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#include "SGraphNode.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SOverlay.h"
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// Forward Declarations
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class SGraphPin;
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class SVerticalBox;
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class UMetasoundEditorGraphInputLiteral;
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class UMetasoundEditorGraphNode;
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class SMetasoundGraphNode : public SGraphNode
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{
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public:
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SLATE_BEGIN_ARGS(SMetasoundGraphNode)
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{
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}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, class UEdGraphNode* InNode);
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protected:
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// SGraphNode Interface
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virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
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virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* InPin) const override;
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virtual void CreateStandardPinWidget(UEdGraphPin* InPin) override;
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virtual TSharedRef<SWidget> CreateNodeContentArea() override;
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virtual TSharedRef<SWidget> CreateTitleWidget(TSharedPtr<SNodeTitle> NodeTitle) override;
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virtual const FSlateBrush* GetNodeBodyBrush() const override;
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virtual TSharedRef<SWidget> CreateTitleRightWidget() override;
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virtual EVisibility IsAddPinButtonVisible() const override;
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virtual FReply OnAddPin() override;
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virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter) override;
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virtual void SetDefaultTitleAreaWidget(TSharedRef<SOverlay> DefaultTitleAreaWidget) override;
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FName GetLiteralDataType() const;
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UMetasoundEditorGraphNode& GetMetasoundNode();
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const UMetasoundEditorGraphNode& GetMetasoundNode() const;
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public:
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static void ExecuteInputTrigger(UMetasoundEditorGraphInputLiteral& Literal);
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static TSharedRef<SWidget> CreateTriggerSimulationWidget(UMetasoundEditorGraphInputLiteral& Literal);
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};
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