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05d70b0bf81135b5740d2ccfe0465a5a693ebbf4
UnrealEngineUWP/Engine/Source
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jimmy andrews d37cdbd6ae remove older deprecated code from GeometryCore (FTransformSRT3's Inverse and legacy ExactPredicates methods)
#rb jimmy.andrews

[CL 31499495 by jimmy andrews in ue5-main branch]
2024-02-14 18:26:27 -05:00
..
Developer
Cleaning up some OpenGLDrv headers.
2024-02-14 17:04:19 -05:00
Editor
Add "Enable Tessellation" option to materials and the ability to override it in material instance constants. This provides a more explicit means of enabling/disabling tessellation, as determining if displacement is disabled based on it being set to its default value is problematic - 0 is the default, but does necessarily denote "no displacement". In fact, the default displacement center is 0.5, so this change also changes the default displacement value to 0.5.
2024-02-14 18:12:11 -05:00
Programs
Cleaning up some OpenGLDrv headers.
2024-02-14 17:04:19 -05:00
Runtime
remove older deprecated code from GeometryCore (FTransformSRT3's Inverse and legacy ExactPredicates methods)
2024-02-14 18:26:27 -05:00
ThirdParty
D3D12RHI dependency cleanup
2024-02-14 17:10:17 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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