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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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05d70b0bf81135b5740d2ccfe0465a5a693ebbf4
UnrealEngineUWP/Engine
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jimmy andrews 05d70b0bf8 remove deprecated persistent mesh selection code from modelingcomponents
#rb jimmy.andrews

[CL 31501095 by jimmy andrews in ue5-main branch]
2024-02-14 18:58:49 -05:00
..
Binaries
[Resubmit] libsndfile upgrade to 1.2.2 and support for linux/mac
2024-02-13 11:10:29 -05:00
Build
MovieGraph: Fixed a divide by zero in the overlay widget, and spruced up the padding on a few elements.
2024-02-14 18:51:53 -05:00
Config
Magic Leap 2 fixes
2024-02-14 09:49:58 -05:00
Documentation
Documentation for build tools
2024-02-12 17:11:26 -05:00
Extras
…
Platforms/VisionOS
- Moved all versions from *SDK.Versions.cs files to *_SDK.json files
2024-02-13 11:51:53 -05:00
Plugins
remove deprecated persistent mesh selection code from modelingcomponents
2024-02-14 18:58:49 -05:00
Programs
…
Shaders
Heterogeneous Volumes: Add partial final step to address harsh boundary when intersecting hard surfaces
2024-02-14 18:51:58 -05:00
Source
remove older deprecated code from GeometryCore (FTransformSRT3's Inverse and legacy ExactPredicates methods)
2024-02-14 18:26:27 -05:00
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