You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
+ added activityTags in slot + added unit test for tag filtering and fixed unit tests messages + preview mesh and actor class are no longer exposed to the user in the definition asset (they should only be used by the editor for preview) + misc API cleanup and simplifications #rnx #rb mikko.mononen #preflight 621e6a9dca28c5563431e601 #ROBOMERGE-OWNER: yoan.stamant #ROBOMERGE-AUTHOR: yoan.stamant #ROBOMERGE-SOURCE: CL 19204358 via CL 19212259 via CL 19212264 via CL 19212779 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19224407 by yoan stamant in ue5-main branch]
49 lines
1.0 KiB
C#
49 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class SmartObjectsModule : ModuleRules
|
|
{
|
|
public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"DeveloperSettings",
|
|
"Engine",
|
|
"AIModule",
|
|
"GameplayBehaviorsModule",
|
|
"GameplayTasks",
|
|
"GameplayTags",
|
|
"GameplayAbilities",
|
|
"MassEntity",
|
|
"RHI",
|
|
"StructUtils"
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"RenderCore"
|
|
}
|
|
);
|
|
|
|
if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
|
|
{
|
|
PrivateDependencyModuleNames.Add("GameplayDebugger");
|
|
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
|
|
}
|
|
else
|
|
{
|
|
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
|
|
}
|
|
}
|
|
}
|
|
}
|