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UnrealEngineUWP
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04d01d19f09ddcbee474f0fc2d594b00a7f2a382
UnrealEngineUWP
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Engine
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Source
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Programs
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UnrealBuildTool
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Configuration
History
Ben Marsh
3e89d08dcd
Fix UBT output path for game binaries.
...
[CL 2508502 by Ben Marsh in Main branch]
2015-04-10 13:17:42 -04:00
..
BuildConfiguration.cs
Enabled UBTMakefiles by default on Windows
2015-01-08 12:59:20 -05:00
EngineConfiguration.cs
Many improvements to HTML5.
2015-02-20 04:41:01 -05:00
UEBuildBinary.cs
Remove unused parameter to UEBuildBinaryConfiguration constructor for bCompileMonolithic.
2015-04-10 11:24:13 -04:00
UEBuildClient.cs
Create targets using the TargetDescriptor, rather than separating the fields out and passing them all to constructors individually. Makes it easier to extend, and is an awful lot easier to read. Also change the target's GameName field to TargetName, which is what everything seems to actually require.
2015-03-12 15:35:46 -04:00
UEBuildConfiguration.cs
Upgrade Steamworks to 1.32
2015-03-02 17:24:21 -05:00
UEBuildDeploy.cs
- Fixing OBB In APK with Launch On [UE-9150]
2015-02-04 20:05:59 -05:00
UEBuildEditor.cs
Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
2015-04-02 11:09:01 -04:00
UEBuildGame.cs
Create targets using the TargetDescriptor, rather than separating the fields out and passing them all to constructors individually. Makes it easier to extend, and is an awful lot easier to read. Also change the target's GameName field to TargetName, which is what everything seems to actually require.
2015-03-12 15:35:46 -04:00
UEBuildModule.cs
Remove unused parameter to UEBuildBinaryConfiguration constructor for bCompileMonolithic.
2015-04-10 11:24:13 -04:00
UEBuildPlatform.cs
UBT: Deleting someone's debugging message.
2015-03-19 11:34:21 -04:00
UEBuildServer.cs
Create targets using the TargetDescriptor, rather than separating the fields out and passing them all to constructors individually. Makes it easier to extend, and is an awful lot easier to read. Also change the target's GameName field to TargetName, which is what everything seems to actually require.
2015-03-12 15:35:46 -04:00
UEBuildTarget.cs
Fix UBT output path for game binaries.
2015-04-10 13:17:42 -04:00