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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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04d01d19f09ddcbee474f0fc2d594b00a7f2a382
UnrealEngineUWP/Engine/Source
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Ben Marsh 04d01d19f0 Add an option to avoid generating DDC for engine packages.
[CL 2509604 by Ben Marsh in Main branch]
2015-04-11 12:23:11 -04:00
..
Developer
Fix shadow variables
2015-04-10 16:47:24 -04:00
Editor
Add an option to avoid generating DDC for engine packages.
2015-04-11 12:23:11 -04:00
Programs
UnrealHeaderTool: Added limited support for parsing character literals to avoid incorrectly erroring on things like '\"'
2015-04-10 20:25:40 -04:00
Runtime
Fixed variable shadowing in Recast code #UE4
2015-04-11 11:11:19 -04:00
ThirdParty
Another 32-bit typo for PhysX.
2015-04-10 14:47:17 -04:00
UE4Client.Target.cs
…
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add XmlParser as an optional runtime module.
2015-04-01 08:14:14 -04:00
UE4Server.Target.cs
…
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