Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/Spatial
tyson brochu 7d7a4c3697 FindNearestCurveToRay: when processing segments in a curve, balance the distance-to-ray-origin against the ray-segment distance to find the optimal segment
#jira UE-139813
#rb jimmy.andrews david.hill
#preflight 6331db9e7b582f58ab76ee10

[CL 22193238 by tyson brochu in ue5-main branch]
2022-09-26 16:25:25 -04:00
..