Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
04a5bf519dc04dce1910ba5382624bb3dd587708
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/CompGeom
History
jimmy andrews 4456058517 Make visual studio compile exact predicate code with precise math compile settings, for more consistent performance results, and change to generally compute in double precision for predicates where the 'difficult' cases can be ~50x more expensive to compute.
Add a TODO to reconsider the INEXACT volatile setting now that we compile with precise floating point math; preliminary testing indicates it should work and be significantly faster in 'difficult' cases.

#rb david.hill
#preflight 63327ebec7791417aa9b2737

[CL 22217357 by jimmy andrews in ue5-main branch]
2022-09-27 22:55:36 -04:00
..
ThirdParty
Make visual studio compile exact predicate code with precise math compile settings, for more consistent performance results, and change to generally compute in double precision for predicates where the 'difficult' cases can be ~50x more expensive to compute.
2022-09-27 22:55:36 -04:00
ConvexDecomposition3.cpp
…
ConvexHull2.cpp
…
ConvexHull3.cpp
fix epsilon's type in extreme points class
2022-09-19 21:55:34 -04:00
Delaunay2.cpp
…
DiTOrientedBox.cpp
…
ExactPredicates.cpp
…
FitOrientedBox2.cpp
…
FitOrientedBox3.cpp
…
PolygonTriangulation.cpp
…
Powered by Gitea Page: 1143ms Template: 21ms
English
English
Licenses API