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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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04a5bf519dc04dce1910ba5382624bb3dd587708
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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bob tellez ed66094c96 #UE AssembleTokenStreams optimization. When ProcessNewlyLoadedUObjects, only assemble token streams for the new classes that showed up duing the process
[FYI] PJ.Kack,Johan.Torp

[CL 22636275 by bob tellez in ue5-main branch]
2022-10-19 15:51:00 -04:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
#UE AssembleTokenStreams optimization. When ProcessNewlyLoadedUObjects, only assemble token streams for the new classes that showed up duing the process
2022-10-19 15:51:00 -04:00
Public
Added missing header from CL# 22208719.
2022-10-19 06:37:22 -04:00
Tests
Bulk Data - I/O dispatcher only streaming
2022-10-14 04:26:10 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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