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+ replaced all methods Describe by LexToString + unified naming from "*ID" to *Handle #preflight 61e85d121000e8c59a78c886 #rb mikko.mononen #ROBOMERGE-AUTHOR: yoan.stamant #ROBOMERGE-SOURCE: CL 18662203 in //UE5/Release-5.0/... via CL 18662234 via CL 18662264 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592) [CL 18662291 by yoan stamant in ue5-main branch]
47 lines
990 B
C#
47 lines
990 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SmartObjectsModule : ModuleRules
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{
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public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AIModule",
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"GameplayBehaviorsModule",
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"GameplayTasks",
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"GameplayTags",
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"GameplayAbilities",
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"MassEntity",
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"StructUtils"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore"
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}
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);
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if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
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{
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PrivateDependencyModuleNames.Add("GameplayDebugger");
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
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}
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else
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{
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
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}
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}
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}
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}
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