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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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03fc58d5aa626802d0aaa1ae02ceeb710cae795d
UnrealEngineUWP/Engine/Config/Windows
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Yuriy ODonnell c507e6196d Set bSupportsWaveOperations=false for PCD3D_SM5 to prevent DXIL shaders from being loaded in D3D11 mode. Removed GRHISupportsRayTracing check from FMaterialSortCS::ShouldCompilePermutation, as this prevents this shader from being compiled when cooking.
This fixes ray tracing support in cooked builds.

#jira UE-88256
#jira UE-88875
#rb Juan.Canada


#ushell-cherrypick of 11460208 by Yuriy.ODonnell

[CL 11496830 by Yuriy ODonnell in 4.25 branch]
2020-02-18 05:49:51 -05:00
..
BaseWindowsEngine.ini
- Moved AudioCaptureModuleName spec to a .ini setting, and updated all relevant .ini files
2020-02-11 13:51:26 -05:00
DataDrivenPlatformInfo.ini
Set bSupportsWaveOperations=false for PCD3D_SM5 to prevent DXIL shaders from being loaded in D3D11 mode. Removed GRHISupportsRayTracing check from FMaterialSortCS::ShouldCompilePermutation, as this prevents this shader from being compiled when cooking.
2020-02-18 05:49:51 -05:00
WindowsEngine.ini
Niagara Platform Set.
2020-02-07 12:32:54 -05:00
WindowsGame.ini
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755)
2018-05-10 14:17:01 -04:00
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