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*) All skin cache entries needing RT geometry update are processed altogether in end-of-frame update whether batch dispatching or not, simplifies the logic. *) Transition buffers to read immediately after skin cache DoDispatch calls, simplifies the logic. *) No longer cache the flag to indicate whether RT geometry needs rebuild, the logic is calculated directly when updating RT geometry. #jira FORT-447473 #rb Aleksander.Netzel, Juan.Canada #preflight 621cd5339a5676d19a327a29 [CL 19177064 by Josie Yang in ue5-main branch]