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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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030deeb13622ea8e1496435ecc2909e4ecd30790
UnrealEngineUWP/Engine/Source
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rob krajcarski 030deeb136 Fix for crash with landscapes when using -rhivalidation. Ensures that the RHIBuffer is held for the life of the frame because not all RHI backends will have the SRV maintain a hard reference to the source buffer
#jira UE-143221
#rb mihnea.balta
#preflight 621fcf56e15c51d8c50b9b9a
#lockdown michal.valient

#ROBOMERGE-AUTHOR: rob.krajcarski
#ROBOMERGE-SOURCE: CL 19228270 in //UE5/Release-5.0/... via CL 19229143
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19231609 by rob krajcarski in ue5-main branch]
2022-03-02 17:32:07 -05:00
..
Developer
Reduce TargetReceiptBuildWorker to a no-op in non-editor builds.
2022-03-02 17:31:36 -05:00
Editor
Show output from World Partition Commandlet when ran and completed in editor.
2022-03-02 16:55:31 -05:00
Programs
Fixes for the implicit conversion of ints and chars to TCHARs in UTF-8 mode.
2022-03-02 15:30:50 -05:00
Runtime
Fix for crash with landscapes when using -rhivalidation. Ensures that the RHIBuffer is held for the life of the frame because not all RHI backends will have the SRV maintain a hard reference to the source buffer
2022-03-02 17:32:07 -05:00
ThirdParty
USD: build using CMake directly on Mac and add usdAbc plugin
2022-03-02 16:59:41 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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