Files
UnrealEngineUWP/Engine/Source/Runtime/PhysXCooking/PhysXCooking.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

30 lines
795 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PhysXCooking : ModuleRules
{
public PhysXCooking(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"PhysXCookingLib"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Private", //A bit hacky, but we don't want to expose the low level physx structs to other modules
}
);
SetupModulePhysicsSupport(Target);
}
}