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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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030deeb13622ea8e1496435ecc2909e4ecd30790
UnrealEngineUWP/Engine/Source/Runtime/AudioMixer
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buzz burrowes a4712bfe09 Expose one more member of the platform settings related to audio device setup. Used the same pattern as shown in GetBufferLength/GetNumOutputFrames in AudioDevice and AudioMixerDevice respectively.
[REVIEW] [at]phil.popp [at]aaron.mcleran
#rb aaron.mcleran
#preflight 621e784b31454c90ccd57a04

#ROBOMERGE-AUTHOR: buzz.burrowes
#ROBOMERGE-SOURCE: CL 19207418 via CL 19211668 via CL 19214403 via CL 19214470 via CL 19214486
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19225290 by buzz burrowes in ue5-main branch]
2022-03-02 14:00:49 -05:00
..
Classes
Add Upwards compression to dynamics processor & uses of it. This mainly just changes the gain clamping range to be > 0, and otherwise operates the same as the normal downwards compressor.
2022-01-18 17:56:27 -05:00
Private
Changes to allow for synchronized "kicking" of certain async audio jobs created during a pass through FMixerDevice::OnProcessAudioStream.
2022-02-25 14:37:02 -05:00
Public
Expose one more member of the platform settings related to audio device setup. Used the same pattern as shown in GetBufferLength/GetNumOutputFrames in AudioDevice and AudioMixerDevice respectively.
2022-03-02 14:00:49 -05:00
AudioMixer.Build.cs
AudioLink Abstractions and Engine Modules
2021-12-09 01:34:26 -05:00
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