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* This is perform on Left Alt down. * Mouse cursor is changed during the operation. * SceneOutliner CreateDragDropOperation has now info on FPointerEvent. #rb richard.malo #preflight 620d2bb501253d2e19175c1c [CL 19016197 by vincent beauchemin in ue5-main branch]
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DataLayer/DataLayerDragDropOp.h"
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#include "GameFramework/Actor.h"
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#include "Textures/SlateIcon.h"
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#include "ClassIconFinder.h"
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#include "Algo/Transform.h"
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void FDataLayerDragDropOp::Construct()
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{
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const FSlateBrush* Icon = FEditorStyle::GetBrush(TEXT("DataLayer.Editor"));
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if (DataLayerLabels.Num() == 1)
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{
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SetToolTip(FText::FromName(DataLayerLabels[0]), Icon);
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}
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else
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{
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FText Text = FText::Format(NSLOCTEXT("FDataLayerDragDropOp", "MultipleFormat", "{0} DataLayerLabels"), DataLayerLabels.Num());
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SetToolTip(Text, Icon);
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}
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SetupDefaults();
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FDecoratedDragDropOp::Construct();
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}
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void FDataLayerActorMoveOp::Construct()
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{
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// Set text and icon
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TArray< TWeakObjectPtr< AActor > > Actors;
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Algo::TransformIf(DataLayerActorMoveElements, Actors, [](const FDataLayerActorMoveElement& MoveElement) { return MoveElement.Key.IsValid(); }, [](const FDataLayerActorMoveElement& MoveElement) { return MoveElement.Key; });
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UClass* CommonSelClass = nullptr;
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const FSlateBrush* Icon = FClassIconFinder::FindIconForActors(Actors, CommonSelClass);
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if (DataLayerActorMoveElements.Num() == 1)
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{
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SetToolTip(FText::FromString(DataLayerActorMoveElements[0].Key->GetActorLabel()), Icon);
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}
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else
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{
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const FText Text = FText::Format(NSLOCTEXT("FDataLayerActorDragDropOp", "FormatActors", "{0} Actors"), DataLayerActorMoveElements.Num());
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SetToolTip(Text, Icon);
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}
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SetupDefaults();
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FDecoratedDragDropOp::Construct();
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} |