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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0306eb47e0715ece9317db02fbcbfbbe9e2df412
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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mihnea balta 18c9abdf47 Don't try to precache Nanite PSOs if Nanite is unsupported or disabled.
Also, PSO failures should not be fatal if the compilation request is coming from the precaching system.

#jira UE-185971
#rnx
#lockdown Michal.Valient
#rb daniele.vettorel

[CL 27209181 by mihnea balta in ue5-main branch]
2023-08-18 13:10:31 -04:00
..
Private
Don't try to precache Nanite PSOs if Nanite is unsupported or disabled.
2023-08-18 13:10:31 -04:00
Public
This changelist contains various changes to allow the creation of FPrimitiveSceneProxy & FPrimtiveSceneInfos for meshes not associated with an AActor/UPrimitiveComponent pair. In other words, it's now possible to add primitives to FScene that aren't associated with AActors & UPrimitiveComponents. These are additional entry points, all existing code should continue to build & execute as is.
2023-08-18 09:26:39 -04:00
Renderer.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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