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UnrealEngineUWP
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0306eb47e0715ece9317db02fbcbfbbe9e2df412
UnrealEngineUWP
/
Engine
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buildmachine
0306eb47e0
Documentation for build tools
...
#rb none [CL 27217889 by buildmachine in ue5-main branch]
2023-08-18 15:50:41 -04:00
..
Binaries
- Fixing the CEF framework in the editor by pointing it at the one outside of the .app, in Binaries/ThirdParty
2023-08-11 22:18:41 -04:00
Build
This changelist contains various changes to allow the creation of FPrimitiveSceneProxy & FPrimtiveSceneInfos for meshes not associated with an AActor/UPrimitiveComponent pair. In other words, it's now possible to add primitives to FScene that aren't associated with AActors & UPrimitiveComponents. These are additional entry points, all existing code should continue to build & execute as is.
2023-08-18 09:26:39 -04:00
Config
Merge PR from Oculus to add Quest 3 to BaseDeviceProfiles.ini
2023-08-16 13:16:28 -04:00
Documentation
Documentation for build tools
2023-08-18 15:50:41 -04:00
Extras
[UnrealStage] Grey out/hide outliner buttons when invalid
2023-08-18 15:09:25 -04:00
Platforms
/VisionOS
…
Plugins
Fixed RWAccessDetector in TEDS ScratchBuffer
2023-08-18 15:26:35 -04:00
Programs
- Updated icon files in some Epic programs for Modern Xcode, and point to existing plist files
2023-08-15 13:16:49 -04:00
Shaders
Fix error when compiling functions in GlobalDistanceFieldDebug.usf that don't need THREADGROUP_SIZE to be defined.
2023-08-18 12:44:51 -04:00
Source
VulkanRHI: VK RT WIP: Add CVar option to flush commands after each RayTraceDispatch. Add missing release on staging buffer.
2023-08-18 15:45:23 -04:00