Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/Private/BlueprintNativeCodeGenModule.cpp
Mike Beach 02ac030a91 Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2865817 on 2016/02/12 by Mike.Beach

	Handling deferred (cyclic) dependency issues that arrise from imports not found within the linker's ImportMap (imports loaded from config files and UProperty::ImportText).

	#jira UE-26756
	#codereview Robert.Manuszewski

Change 2866282 on 2016/02/13 by Maciej.Mroz

	Blueprint C++ Conversion:
	- Added CustomDynamicClassInitialization meta data and function
	- References to other converted fields are gathered before CDO is created (it solves many dependencies)

	#codereview Robert.Manuszewski

Change 2867921 on 2016/02/15 by Mike.Beach

	Fixing (CIS error) typo - Accidently assigning uninitialized variable to itself.

Change 2867970 on 2016/02/15 by Mike.Beach

	Removing "static" keyword on template specializations (CIS error).

Change 2868401 on 2016/02/16 by Maciej.Mroz

	TBaseStructure for more noexport structures

Change 2868404 on 2016/02/16 by Maciej.Mroz

	Blueprint C++ Conversion:
	- Fixed some issues related to NOEXPORT structures
	- Added  FEmitDefaultValueHelper::SpecialStructureConstructor

Change 2868461 on 2016/02/16 by Maciej.Mroz

	Blueprint C++ Conversion:
	- Fixed component initialization in actors, based on a DynamicClass

Change 2868481 on 2016/02/16 by Maciej.Mroz

	Blueprint C++ Conversion: (Work in progress.)
	In BPGC templates cor SCS components are owned by the class. In DynamicClass the templates are owned by CDO. It requires to update the import path, when a component template is referenced by an extern object.

	#codereview Robert.Manuszewski, Dan.Oconnor

Change 2868769 on 2016/02/16 by Maciej.Mroz

	Improved parsing for multi-parameter AutoCreateRefTerm meta data

Change 2870310 on 2016/02/17 by Ben.Cosh

	Incremental refactor and update for the blueprint profiler.

	- Shuffled files around and renamed to make the layout more informational
	- Added profiler capture and playback contexts
	- Added blueprint and function contexts, this enables rapid stat discards in situations such as blueprint compilation.
	- Moved the blueprint execution mapping out of the profiler and into the blueprint contexts
	- Refactored the event playback so it processes with one event at a time.

	#CodeReview Phillip.Kavan

Change 2870386 on 2016/02/17 by Maciej.Mroz

	Improved  UProperty::ExportCppDeclaration - Const reference to a pointer should be: "Type* const &" , not "const Type* &".

	#codereview Steve.Robb

Change 2870686 on 2016/02/17 by Nick.Whiting

	Engine changes needed for Bullet Train compatibility:
	- Adding BP-exposed GetClosestBone function, with ability to optionally filter only bones associated with physics assets
	- Exposing GetRemoteRole to BPs

Change 2871419 on 2016/02/17 by Mike.Beach

	Fixing CIS incude error.

	#codereview Ben.Cosh

Change 2872190 on 2016/02/18 by Mike.Beach

	Another CIS fix - forward declaring a class that wasn't included.

	#codereview Ben.Cosh

Change 2872285 on 2016/02/18 by Maciej.Mroz

	added bDontNativizeDataOnlyBP in Editor.ini

Change 2872826 on 2016/02/18 by Ben.Cosh

	CIS fixes for mac builds

	#codereview Dan.Oconnor, Mike.Beach

Change 2874284 on 2016/02/19 by Mike.Beach

	Supporting nested struct properties that are filled out through text imports during deferred dependency loading.

	#codereview Robert.Manuszewski

Change 2874299 on 2016/02/19 by Mike.Beach

	CIS fix - macro typo in non-debug build.

Change 2875571 on 2016/02/22 by Maciej.Mroz

	Blueprint C++ Conversion:
	Fixed generated FCompiledInDeferStruct instance for nativized structs. It has a proper overriden name.

Change 2875574 on 2016/02/22 by Maciej.Mroz

	Blueprint C++ Conversion:
	Class type of unconverted asset is not replaced in import map while cooking.

Change 2875741 on 2016/02/22 by Michael.Schoell

	Array Item Get nodes now return by-ref.

	All use cases of the node, as well as use cases of ForEachLoop and ForEachLoopWithBreaks, have been updated to use a Copy node on the output to maintain any existing functionality.

[CL 2884111 by Mike Beach in Main branch]
2016-02-26 16:58:26 -05:00

23 KiB