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016bf1e5bece537489d5d76216885ca25f1a29cf
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D
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christopher waters 281072e217 Don't count shader parameters that we don't bind through resource tables. Resources like UEDiagnosticBuffer and vendor extensions are handled through Root Signatures.
#jira
#rb yuriy.odonnell, elizabeth.baumel
#preflight 633ef2f7511dd8cb01cc51db

[CL 22381598 by christopher waters in ue5-main branch]
2022-10-06 15:23:50 -04:00
..
Private
Don't count shader parameters that we don't bind through resource tables. Resources like UEDiagnosticBuffer and vendor extensions are handled through Root Signatures.
2022-10-06 15:23:50 -04:00
ShaderFormatD3D.Build.cs
Rebuild ShaderConductor for Win64, Mac, and Linux with DXC update from Apr 2022.
2022-04-26 13:29:01 -04:00
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