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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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016bf1e5bece537489d5d76216885ca25f1a29cf
UnrealEngineUWP/Engine/Source/Developer/Windows
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christopher waters 281072e217 Don't count shader parameters that we don't bind through resource tables. Resources like UEDiagnosticBuffer and vendor extensions are handled through Root Signatures.
#jira
#rb yuriy.odonnell, elizabeth.baumel
#preflight 633ef2f7511dd8cb01cc51db

[CL 22381598 by christopher waters in ue5-main branch]
2022-10-06 15:23:50 -04:00
..
LiveCoding
Updated ../Engine/Source/Developer/... to inline gen.cpp files
2022-09-24 13:31:25 -04:00
LiveCodingServer
Fix crash issue when LiveCodingConsole is run independently.
2022-08-30 11:41:54 -04:00
ShaderFormatD3D
Don't count shader parameters that we don't bind through resource tables. Resources like UEDiagnosticBuffer and vendor extensions are handled through Root Signatures.
2022-10-06 15:23:50 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Add CVar r.RayTracing.RequireSM6 (default=0) to explicitly control when ray tracing shaders/features should be available, instead of relying on project target platform shader model settings. This is required because target platform settings are not available when running a packaged game.
2022-09-12 16:27:08 -04:00
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