Files
UnrealEngineUWP/Engine/Source/Runtime/GameplayMediaEncoder/Private/GameplayMediaEncoderModule.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

41 lines
966 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "GameplayMediaEncoderCommon.h"
#include "GameplayMediaEncoder.h"
class FGameplayMediaEncoderModule : public IModuleInterface
{
public:
FGameplayMediaEncoderModule()
{
}
~FGameplayMediaEncoderModule()
{
}
void StartupModule() override
{
FModuleManager::Get().LoadModule(TEXT("AVEncoder"));
}
void ShutdownModule() override
{
// If the FGameplayMediaEncoder instance was created, then explicitly destroy it here
// instead of waiting for the automatic cleanup, since at that point some objects
// it depends to for a clean shutdown are not available any longer.
if (FGameplayMediaEncoder::Singleton)
{
delete FGameplayMediaEncoder::Singleton;
FGameplayMediaEncoder::Singleton = nullptr;
}
}
private:
};
IMPLEMENT_MODULE(FGameplayMediaEncoderModule, GameplayMediaEncoder);