Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/Private/DecoderBackCompat.h
jimmy smith d256cc1f44 Deprecate IAudioCodec API
#rb alfaroh.corney jake.burga
#jira none
#preflight 6477eaae1c5c2b3fa2e4e53d

[CL 25770939 by jimmy smith in ue5-main branch]
2023-06-02 15:27:25 -04:00

53 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IAudioCodec.h"
namespace Audio
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct UE_DEPRECATED(5.3, "Please use IAudioFormat/IStreamedCompressedInfo instead") FBackCompatCodec : public ICodec
{
// Static version.
static const FCodecDetails& GetDetailsStatic();
// Query.
bool SupportsPlatform(FName InPlatformName) const override;
const FCodecDetails& GetDetails() const override;
// Factory for decoders
FDecoderPtr CreateDecoder(
IDecoder::FDecoderInputPtr InSrc,
IDecoder::FDecoderOutputPtr InDst) override;
};
struct UE_DEPRECATED(5.3, "Please use IAudioFormat/IStreamedCompressedInfo instead") FBackCompat : public IDecoder
{
IDecoder::FDecoderInputPtr Src = nullptr;
IDecoder::FDecoderOutputPtr Dst = nullptr;
FFormatDescriptorSection Desc;
IDecoderOutput::FRequirements Reqs;
TArray<int16> ResidualBuffer;
uint32 FrameOffset = 0;
FBackCompat(
IDecoder::FDecoderInputPtr InSrc,
IDecoder::FDecoderOutputPtr InDst );
bool HasError() const override
{
return false;
}
FDecodeReturn Decode(bool bLoop = false) override;
private:
bool bPreviousIsStreaming = false;
bool bIsFirstDecode = true;
};
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}