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#rnx #rb trivial #preflight 63c0a2ab1a06fc61059913eb [CL 23672045 by Joe Kirchoff in ue5-main branch]
225 lines
7.5 KiB
C#
225 lines
7.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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namespace UnrealBuildBase
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{
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/// <summary>
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/// Utility functions for querying native projects (ie. those found via a .uprojectdirs query)
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/// </summary>
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public class NativeProjectsBase
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{
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/// <summary>
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/// Object used for synchronizing access to static fields
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/// </summary>
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protected static object LockObject = new object();
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/// <summary>
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/// The native project base directories
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/// </summary>
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static HashSet<DirectoryReference>? CachedBaseDirectories;
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/// <summary>
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/// Cached list of project files within all the base directories
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/// </summary>
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static HashSet<FileReference>? CachedProjectFiles;
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/// <summary>
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/// Clear our cached properties. Generally only needed if your script has modified local files...
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/// </summary>
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public static void ClearCacheBase()
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{
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CachedBaseDirectories = null;
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CachedProjectFiles = null;
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}
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/// <summary>
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/// Retrieve the list of base directories for native projects
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/// </summary>
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public static IEnumerable<DirectoryReference> EnumerateBaseDirectories(ILogger Logger)
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{
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if(CachedBaseDirectories == null)
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{
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lock(LockObject)
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{
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if(CachedBaseDirectories == null)
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{
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HashSet<DirectoryReference> BaseDirs = new HashSet<DirectoryReference>();
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foreach (FileReference RootFile in DirectoryLookupCache.EnumerateFiles(Unreal.RootDirectory))
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{
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if(RootFile.HasExtension(".uprojectdirs"))
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{
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foreach(string Line in File.ReadAllLines(RootFile.FullName))
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{
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string TrimLine = Line.Trim();
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if(!TrimLine.StartsWith(";"))
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{
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DirectoryReference BaseProjectDir = DirectoryReference.Combine(Unreal.RootDirectory, TrimLine);
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if(BaseProjectDir.IsUnderDirectory(Unreal.RootDirectory))
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{
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BaseDirs.Add(BaseProjectDir);
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}
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else
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{
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Logger.LogWarning("Project search path '{SearchPath}' referenced by '{ProjectDirFile}' is not under '{RootDir}', ignoring.", TrimLine, RootFile, Unreal.RootDirectory);
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}
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}
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}
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}
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}
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CachedBaseDirectories = BaseDirs;
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}
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}
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}
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return CachedBaseDirectories;
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}
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/// <summary>
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/// Returns a list of all the projects
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/// </summary>
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/// <returns>List of projects</returns>
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public static IEnumerable<FileReference> EnumerateProjectFiles(ILogger Logger)
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{
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if(CachedProjectFiles == null)
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{
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lock(LockObject)
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{
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if(CachedProjectFiles == null)
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{
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HashSet<FileReference> ProjectFiles = new HashSet<FileReference>();
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foreach(DirectoryReference BaseDirectory in EnumerateBaseDirectories(Logger))
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{
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if(DirectoryLookupCache.DirectoryExists(BaseDirectory))
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{
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foreach(DirectoryReference SubDirectory in DirectoryLookupCache.EnumerateDirectories(BaseDirectory))
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{
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// Ignore system directories (specifically for Mac, since temporary folders are created here)
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string DirectoryName = SubDirectory.GetDirectoryName();
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if (DirectoryName.StartsWith(".", StringComparison.Ordinal))
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{
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continue;
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}
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foreach(FileReference File in DirectoryLookupCache.EnumerateFiles(SubDirectory))
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{
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if(File.HasExtension(".uproject"))
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{
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ProjectFiles.Add(File);
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}
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}
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}
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}
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}
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CachedProjectFiles = ProjectFiles;
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}
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}
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}
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return CachedProjectFiles;
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}
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/// <summary>
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/// Searches base directories for an existing relative pathed file
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/// </summary>
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/// <param name="File">File to search for</param>
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/// <param name="Logger"></param>
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/// <returns>A FileReference for the existing file, otherwise null</returns>
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public static FileReference? FindRelativeFileReference(string File, ILogger Logger)
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{
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return EnumerateBaseDirectories(Logger)
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.Select(x => FileReference.Combine(x, File))
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.FirstOrDefault(x => FileReference.Exists(x));
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}
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/// <summary>
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/// Searches base directories for an existing relative pathed directory
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/// </summary>
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/// <param name="Directory">Directory to search for</param>
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/// <param name="Logger"></param>
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/// <returns>A DirectoryReference for the existing directory, otherwise null</returns>
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public static DirectoryReference? FindRelativeDirectoryReference(string Directory, ILogger Logger)
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{
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return EnumerateBaseDirectories(Logger)
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.Select(x => DirectoryReference.Combine(x, Directory))
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.FirstOrDefault(x => DirectoryReference.Exists(x));
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}
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/// <summary>
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/// Takes a project name (e.g "ShooterGame") or path and attempt to find the existing uproject file in the base directories
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/// </summary>
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/// <param name="Project">Project to search, either a name or a .uproject path</param>
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/// <param name="Logger"></param>
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/// <returns>A FileReference to an existing .uproject file, otherwise null</returns>
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public static FileReference? FindProjectFile(string Project, ILogger Logger)
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{
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// Handle absolute paths, or relative paths from the current working directory
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if (File.Exists(Project))
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{
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return new FileReference(Project);
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}
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if (Path.IsPathFullyQualified(Project))
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{
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// Absolute path not found, return null instead of searching
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return null;
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}
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string ProjectName = Path.GetFileNameWithoutExtension(Project);
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// Search known .uprojects by name, then as relative path, then relative path for Project/Project.uproject
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return EnumerateProjectFiles(Logger).FirstOrDefault(x => string.Equals(x.GetFileNameWithoutExtension(), ProjectName, StringComparison.OrdinalIgnoreCase)) ??
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FindRelativeFileReference(Project, Logger) ??
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FindRelativeFileReference(Path.Combine(ProjectName, $"{ProjectName}.uproject"), Logger);
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}
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/// <summary>
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/// Finds all target files under a given folder, and add them to the target name to project file map
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/// </summary>
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/// <param name="Directory">Directory to search</param>
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/// <param name="TargetNameToProjectFile">Map from target name to project file</param>
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/// <param name="ProjectFile">The project file for this directory</param>
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protected static void FindTargetFiles(DirectoryReference Directory, Dictionary<string, FileReference> TargetNameToProjectFile, FileReference ProjectFile)
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{
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// Search for all target files within this directory
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bool bSearchSubFolders = true;
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foreach (FileReference File in DirectoryLookupCache.EnumerateFiles(Directory))
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{
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if (File.HasExtension(".target.cs"))
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{
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string TargetName = Path.GetFileNameWithoutExtension(File.GetFileNameWithoutExtension());
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TargetNameToProjectFile[TargetName] = ProjectFile;
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bSearchSubFolders = false;
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}
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}
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// If we didn't find anything, recurse through the subfolders
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if(bSearchSubFolders)
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{
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foreach(DirectoryReference SubDirectory in DirectoryLookupCache.EnumerateDirectories(Directory))
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{
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FindTargetFiles(SubDirectory, TargetNameToProjectFile, ProjectFile);
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}
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}
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}
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/// <summary>
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/// Checks if a given project is a native project
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/// </summary>
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/// <param name="ProjectFile">The project file to check</param>
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/// <param name="Logger"></param>
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/// <returns>True if the given project is a native project</returns>
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public static bool IsNativeProject(FileReference ProjectFile, ILogger Logger)
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{
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EnumerateProjectFiles(Logger);
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return CachedProjectFiles!.Contains(ProjectFile);
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}
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}
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}
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