Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build/System
Tim Smith 1a617c5133 1) Added generic double buffer async file reader with the ability to specify buffer sizes.
2) Added the ability to directly set the IoHash in the file hasher
3) Modified the ComputeAsync hash method to provide a file size hint so it can default to a larger buffer size to improve performance.
4) Modified the ComputeAsync hash method to use the double buffer reader above.

#rb ben.marsh
#preflight 6438493a5a07ef375761ee35

[CL 25030313 by Tim Smith in ue5-main branch]
2023-04-13 15:02:03 -04:00
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