Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/OnExitTask.cs
Ben Marsh 0ac6a48fc7 BuildGraph: Allow scheduling tasks to run on lease cleanup, when executing on Horde.
[CL 25878293 by Ben Marsh in ue5-main branch]
2023-06-08 14:55:24 -04:00

77 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a spawn task
/// </summary>
public class OnExitTaskParameters
{
/// <summary>
/// Executable to spawn.
/// </summary>
[TaskParameter]
public string Command = String.Empty;
/// <summary>
/// Whether to execute on lease termination
/// </summary>
[TaskParameter(Optional = true)]
public bool Lease = false;
}
/// <summary>
/// Spawns an external executable and waits for it to complete.
/// </summary>
[TaskElement("OnExit", typeof(OnExitTaskParameters))]
public class OnExitTask : BgTaskImpl
{
/// <summary>
/// Parameters for this task
/// </summary>
OnExitTaskParameters Parameters;
/// <summary>
/// Construct a spawn task
/// </summary>
/// <param name="InParameters">Parameters for the task</param>
public OnExitTask(OnExitTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <inheritdoc/>
public override async Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
string[] commands = Parameters.Command.Split('\n').Select(x => x.Trim()).ToArray();
await AddCleanupCommandsAsync(commands, Parameters.Lease);
}
/// <inheritdoc/>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <inheritdoc/>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <inheritdoc/>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}