Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserSlateServer/UnrealMultiUserSlateServer.Target.cs
jason walter ed799330a4 Create separate program UnrealMultiUserSlateServer
Main implementation by Dominik with build and switchboard support added by me.

#jira UE-147235
#rb Dominik.Peacock
#preflight 6284fa081f474f0660ecb74e

[CL 20264867 by jason walter in ue5-main branch]
2022-05-18 14:02:54 -04:00

31 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealMultiUserSlateServerTarget : TargetRules
{
public UnrealMultiUserSlateServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Modular;
LaunchModuleName = "UnrealMultiUserSlateServer";
AdditionalPlugins.Add("UdpMessaging");
AdditionalPlugins.Add("ConcertSyncServer");
AdditionalPlugins.Add("MultiUserServer");
// This app compiles against Core/CoreUObject, but not the Engine or Editor, so compile out Engine and Editor references from Core/CoreUObject
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
bBuildWithEditorOnlyData = false;
// Enable Developer plugins (like Concert!)
bCompileWithPluginSupport = true;
bBuildDeveloperTools = true;
bIsBuildingConsoleApplication = false;
GlobalDefinitions.Add("UE_LOG_CONCERT_DEBUG_VERBOSITY_LEVEL=Log");
GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
}
}