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Main implementation by Dominik with build and switchboard support added by me. #jira UE-147235 #rb Dominik.Peacock #preflight 6284fa081f474f0660ecb74e [CL 20264867 by jason walter in ue5-main branch]
31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealMultiUserSlateServerTarget : TargetRules
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{
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public UnrealMultiUserSlateServerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Modular;
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LaunchModuleName = "UnrealMultiUserSlateServer";
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AdditionalPlugins.Add("UdpMessaging");
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AdditionalPlugins.Add("ConcertSyncServer");
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AdditionalPlugins.Add("MultiUserServer");
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// This app compiles against Core/CoreUObject, but not the Engine or Editor, so compile out Engine and Editor references from Core/CoreUObject
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bCompileAgainstCoreUObject = true;
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bCompileAgainstEngine = false;
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bBuildWithEditorOnlyData = false;
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// Enable Developer plugins (like Concert!)
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bCompileWithPluginSupport = true;
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bBuildDeveloperTools = true;
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bIsBuildingConsoleApplication = false;
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GlobalDefinitions.Add("UE_LOG_CONCERT_DEBUG_VERBOSITY_LEVEL=Log");
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GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
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}
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}
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