You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Audio bus is a new asset type that allows audio to be routed around to effects, etc. - Extracts the underlying logic from source buses and changes source bus semantics to be a sonification of audio buses. Audio buses do not render to be audible on their own. - Main use-case is side-chaining audio effects (e.g. side chain compression, auto-wah filters, etc). #rb Ethan.Geller, Rob.Gay, Maxwell.Hayes, Phil.Popp, Ryan.Mangin #jira UE-88494 #ROBOMERGE-SOURCE: CL 11449969 via CL 11450113 #ROBOMERGE-BOT: (v654-11333218) [CL 11450145 by aaron mcleran in Main branch]
139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "DSP/EnvelopeFollower.h"
|
|
#include "DSP/Dsp.h"
|
|
#include "DSP/BufferVectorOperations.h"
|
|
|
|
namespace Audio
|
|
{
|
|
// see https://en.wikipedia.org/wiki/RC_time_constant
|
|
// Time constants indicate how quickly the envelope follower responds to changes in input
|
|
static const float AnalogTImeConstant = 1.00239343f;
|
|
static const float DigitalTimeConstant = 4.60517019f;
|
|
|
|
FEnvelopeFollower::FEnvelopeFollower()
|
|
: EnvMode(EPeakMode::Peak)
|
|
, SampleRate(44100.0f)
|
|
, AttackTimeMsec(0.0f)
|
|
, AttackTimeSamples(0.0f)
|
|
, ReleaseTimeMsec(0.0f)
|
|
, ReleaseTimeSamples(0.0f)
|
|
, CurrentEnvelopeValue(0.0f)
|
|
, bIsAnalog(true)
|
|
{
|
|
}
|
|
|
|
FEnvelopeFollower::FEnvelopeFollower(const float InSampleRate, const float InAttackTimeMsec, const float InReleaseTimeMSec, const EPeakMode::Type InMode, const bool bInIsAnalg)
|
|
{
|
|
Init(InSampleRate, InAttackTimeMsec, InReleaseTimeMSec, InMode, bIsAnalog);
|
|
}
|
|
|
|
FEnvelopeFollower::~FEnvelopeFollower()
|
|
{
|
|
}
|
|
|
|
void FEnvelopeFollower::Init(const float InSampleRate, const float InAttackTimeMsec, const float InReleaseTimeMSec, const EPeakMode::Type InMode, const bool bInIsAnalog)
|
|
{
|
|
SampleRate = InSampleRate;
|
|
|
|
bIsAnalog = bInIsAnalog;
|
|
EnvMode = InMode;
|
|
|
|
// Set the attack and release times using the default values
|
|
SetAttackTime(InAttackTimeMsec);
|
|
SetReleaseTime(InReleaseTimeMSec);
|
|
}
|
|
|
|
void FEnvelopeFollower::Reset()
|
|
{
|
|
CurrentEnvelopeValue = 0.0f;
|
|
}
|
|
|
|
void FEnvelopeFollower::SetAnalog(const bool bInIsAnalog)
|
|
{
|
|
bIsAnalog = bInIsAnalog;
|
|
SetAttackTime(AttackTimeMsec);
|
|
SetReleaseTime(ReleaseTimeMsec);
|
|
}
|
|
|
|
void FEnvelopeFollower::SetAttackTime(const float InAttackTimeMsec)
|
|
{
|
|
AttackTimeMsec = InAttackTimeMsec;
|
|
const float TimeConstant = bIsAnalog ? AnalogTImeConstant : DigitalTimeConstant;
|
|
AttackTimeSamples = FMath::Exp(-1000.0f * TimeConstant / (AttackTimeMsec * SampleRate));
|
|
}
|
|
|
|
void FEnvelopeFollower::SetReleaseTime(const float InReleaseTimeMsec)
|
|
{
|
|
ReleaseTimeMsec = InReleaseTimeMsec;
|
|
const float TimeConstant = bIsAnalog ? AnalogTImeConstant : DigitalTimeConstant;
|
|
ReleaseTimeSamples = FMath::Exp(-1000.0f * TimeConstant / (InReleaseTimeMsec * SampleRate));
|
|
}
|
|
|
|
void FEnvelopeFollower::SetMode(const EPeakMode::Type InMode)
|
|
{
|
|
EnvMode = InMode;
|
|
}
|
|
|
|
float FEnvelopeFollower::ProcessAudio(const float InAudioSample)
|
|
{
|
|
float Sample = (EnvMode != EPeakMode::Peak) ? InAudioSample * InAudioSample : FMath::Abs(InAudioSample);
|
|
float TimeSamples = (Sample > CurrentEnvelopeValue) ? AttackTimeSamples : ReleaseTimeSamples;
|
|
float NewEnvelopeValue = TimeSamples * (CurrentEnvelopeValue - Sample) + Sample;;
|
|
NewEnvelopeValue = Audio::UnderflowClamp(NewEnvelopeValue);
|
|
NewEnvelopeValue = FMath::Clamp(NewEnvelopeValue, 0.0f, 1.0f);
|
|
|
|
// Update and return the envelope value
|
|
return CurrentEnvelopeValue = NewEnvelopeValue;
|
|
}
|
|
|
|
float FEnvelopeFollower::ProcessAudio(const float* InAudioBuffer, int32 InNumSamples)
|
|
{
|
|
for (int32 SampleIndex = 0; SampleIndex < InNumSamples; ++SampleIndex)
|
|
{
|
|
ProcessAudioNonClamped(InAudioBuffer[SampleIndex]);
|
|
}
|
|
return FMath::Clamp(CurrentEnvelopeValue, 0.0f, 1.0f);
|
|
}
|
|
|
|
float FEnvelopeFollower::ProcessAudio(const float* InAudioBuffer, float* OutAudioBuffer, int32 InNumSamples)
|
|
{
|
|
for (int32 SampleIndex = 0; SampleIndex < InNumSamples; ++SampleIndex)
|
|
{
|
|
OutAudioBuffer[SampleIndex] = ProcessAudioNonClamped(InAudioBuffer[SampleIndex]);
|
|
}
|
|
|
|
Audio::BufferRangeClampFast(OutAudioBuffer, InNumSamples, 0.0f, 1.0f);
|
|
return CurrentEnvelopeValue;
|
|
}
|
|
|
|
float FEnvelopeFollower::ProcessAudioNonClamped(const float InAudioSample)
|
|
{
|
|
float Sample = (EnvMode != EPeakMode::Peak) ? InAudioSample * InAudioSample : FMath::Abs(InAudioSample);
|
|
float TimeSamples = (Sample > CurrentEnvelopeValue) ? AttackTimeSamples : ReleaseTimeSamples;
|
|
float NewEnvelopeValue = TimeSamples * (CurrentEnvelopeValue - Sample) + Sample;;
|
|
NewEnvelopeValue = Audio::UnderflowClamp(NewEnvelopeValue);
|
|
|
|
// Update and return the envelope value
|
|
return CurrentEnvelopeValue = NewEnvelopeValue;
|
|
}
|
|
|
|
int16 FEnvelopeFollower::ProcessAudio(const int16 InAudioSample)
|
|
{
|
|
// Convert to float
|
|
float SampleValueFloat = (float)InAudioSample / 32767.0f;
|
|
|
|
// Process it
|
|
float Result = ProcessAudio(SampleValueFloat);
|
|
|
|
// Convert back to int16
|
|
return (int16)(Result * 32767.0f);
|
|
}
|
|
|
|
float FEnvelopeFollower::GetCurrentValue() const
|
|
{
|
|
return CurrentEnvelopeValue;
|
|
}
|
|
|
|
}
|