Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/AnimationModifiers.Build.cs
Lina Halper 44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00

32 lines
786 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationModifiers : ModuleRules
{
public AnimationModifiers(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"MainFrame",
"PropertyEditor",
"Kismet",
"AssetTools",
"ClassViewer",
"AnimationEditor",
"SkeletonEditor",
"AssetRegistry"
}
);
}
}